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The February 2012 Go Media Flickr pool showcase

SAoS - GoMediaZine - Go Media's Flickr pool showcase - February 2012 - Header

Late, late, and late

Ladies and gentlemen, let us present to you the February Flickr pool showcase. A little bit late. Oh well, it just means we’ll have one less showcase this year, but remember that the pool is always open.

I’m also trying to keep the list purposefully short this time. But the content of the Go Media Flickr Pool just keeps getting better. It was already amazifantaculous before, now it’s even better.

The showcase

THE SMUGGLER: Colour variant

The Smuggler

I WANT zine

les cris

≤ NFR-T-JY-TJ ≥

The Great Escape - by Daniel Norris - @DanKNorris on Twitter

faceoff

Mont Blanc Insert

Mont Blanc Illustration

gaucho VS cowboy (personnal work)

to infinity and beyond

'Ready for Battle'

The awkward moment when you wave at someone you think is waving at you.

27

29

24

Beyond The Frame

pink

how high the moon

174 - Television

ROLEX 2008

Helmet Skull

Skate Skull

Miolos (brains)

Californication

Freaks n Geeks

Blithe Field / Marinate Mix cover

rules_lettermpress

± Burning Chrome ±

Scale Replica

Good Night Island

Good Morning Island

Sci-fi London DESIGN 1

Johnny Cash & June Carter

Network Object 2

Ghostbusters- by Dan Norris - @DanKNorris on Twitter

2 0 x i i

____

The Warriors - by Dan Norris - @DanKNorris on Twitter

Innerspace - by Dan Norris - @DanKNorris on Twitter

Run Away

Crying In Baseball

Retro Skills

Spray it with flowers

Inner city blues

Summer in the city

THE SCIENTIST poster

SEMANA 9 - WEEK 9

JOLIE 2012

Soul Far, Soul Good.

Monty Python and the Holy Grail - by Daniel Norris - @DanKNorris on Twitter

Pulp Fiction - by Daniel Norris - @DanKNorris on Twitter

26 Weeks, #8: H

26 Weeks, #7: G

SEMANA 9 - WEEK 9

Stress Levels

"Lay Waste"

Gremlins - by Daniel Norris - @DanKNorris on Twitter

SEAN YOUNG 2012

M: March 2012 Desktop Wallpaper

Evil

Pair Print Lock

Fabulous: February 2012 Desktop Wallpaper

MSH: January 2012 Desktop Wallpaper

Monthly Wallpaper: March 2012

Arcade Combo

peep_lettermpress

pain_lettermpress

Sea Tea Improv - March 4, 2012

SAVILLE POSTER-YELLOW

rubbar ducckar

The Artist - by Daniel Norris - @DanKNorris on Twitter

The February 2012 Go Media Flickr pool showcase is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




GoMediaZine

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Farewell

Adam Wagner
My decision to join Go Media after graduating college was pretty simple. It went something like this:

“I won’t be happy doing anything else knowing
the team at Go Media is creating amazing things.”

Well, I had no idea that the adventures in store would be as wonderful as they turned out to be.

In the last four years, I’ve had the privilege to participate in the move-in to a beautiful warehouse studio, conversations and relationships with all of you reading this, the evolution of Weapons of Mass Creation from an ad campaign to a cutting-edge design conference, a folk-punk band with Go Media partner Jeff Finley, dozens of advances in the Arsenal product line, the birth of an industrial design studio by Chris Comella (2nd Shift), the encouragement and support to fulfill the dream to build a recording studio (Bad Racket), and the chance to work on a dream project: build the ultimate project management tool (Proof Lab).

I’ll be leaving renaissance Cleveland and Go Media in April to do product design for Copilot, a tech startup in San Francisco. As you can tell, the decision to leave was NOT easy, but one of the most important lessons I learned here is to do uncomfortable things. I am young and life is long. I expect our paths to cross again, and look forward to it.

Of all the things that have happened, the mentorship and camaraderie are the most memorable. It hardly needs said, but the people at Go Media are amazing, passionate, skilled, kind, wise – I could go on, but I won’t! Before our newest family member, Marissa, was officially hired, she said something like “Bill seems a like a great guy to work for”. All I could say was “…and it’s all true!”. Every day at Go Media, including this one, the passion, talent, wisdom, ambition, and work ethic of the people here have kept a candle lit in my chest.

As if this post hasn’t been syrupy enough, I’ll close by saying my years at Go Media have been the best of my life. I’ll never forget the kindness shown to me here, and I can’t wait to see what surprises the team comes up with next.

Farewell is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




GoMediaZine

Beautiful Houses: Hasharon House in Israel

The idea in this series is to show beautiful and inspiring houses. Houses that are remarkable for its design, elegance, elements, concept or simply because they are beautiful. So if you like architecture, interior design and beautifully designed houses, you are at the right spot. Check out this week beautiful house and stay tuned for more…

The Hasharon House is a project by Sharon Neuman Architects. The house was planned for a young family with 3 children, on a lot with a wide open view to the back, overlooking agricultural fields. After giving a great amount of consideration to the functionality of the space and the movement scheme, the architects decided to build a split level house, placing the master bedroom half way between the public area and the children’s space.

This house is clean and elegant. The spaces, colors, materials and decor create a contemporary and cozy environment. Definitely a great place to live! ;)

Check out Sharon Neuman Architects website for further details about this and other projects. See you next time.

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

Beautiful Houses: Hasharon House in Israel

We found this house at Contemporist.

About the author

Someone with a bachelor degree in Foreign Trade that really likes technology, design, photography and creativity. A person ‘digging’ a new way as a ‘geek apprentice’, blogger ‘wanna be’ and a communication lover! Current location: Porto Alegre, RS – Brazil
Twitter user: gismullr

Sponsored Links:


Abduzeedo Inspiration Guide for Designers at Amazon


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Do androids dream of electric sheep PSD breakdown

SAoS - Do androids dream of electric sheep? PSD breakdown header

Introduction

Hello dear Zine readers. Simon and Jon from Studio Ace of Spade here. Today, we’ll have the pleasure of walking you through the making of our entry for an old installment of The Fox Is Black’s Recovered Books contest.

SAoS - Do androids dream of electric sheep?

Our goal with this walk-through/PSD break down is to provide some insight on the concept behind the poster, and on the various techniques that helped during the execution phase of it.

Let’s be clear: we don’t think we’ll give you any magic recipe to create a cool poster, but rather a detailed look at what our workflow for this one was, and a look at some of our favorite techniques when manipulating images and blending them with type elements and textures. We hope you’ll be tempted to actually play with the various values we used in our level editings and filters as well as the different textures in the packs we used, in order to make this piece your own.

How it came to be

The contest on The Fox Is Black

Like we said earlier, what became this poster was an entry for The Fox Is Black’s Re-covered book contest.

The Fox Is Black, formerly Kitsune Noir, was started in April of 2007 as a way of sharing interesting ideas with likeminded people.

— From TFIB’s About page

The contest is quite simple. Bobby and his team of authors choose a book, provide some background inf, cover examples, and a deadline. Here’s some of the announcement post:

Well, it’s been a few months since our last Re-Covered Books contest, so I figured it was time we get back to creating some awesome work, don’t you think? I decided that I wanted to pick a book that was newer, something that could really inspire a lot of bold ideas and not be marred with clichés. Browsing through our library at the TFIB HQ I came across a copy of Do Androids Dream of Electric Sheep?, and realized that’s exactly what I was looking for.

It’s important to remember that this was the book that inspired Blade Runner, the emphasis here is on the word inspired. That means I don’t want to see any Harrison Ford looking guys on your covers, or anything that’s borrowed from Blade Runner. Try and use your imagination and come up with some crazy, sci-fi imagery.

And here are the examples of (beautiful) vintage covers he provided:

Do androids dream of electric sheep cover examples

Do androids dream of electric sheep cover examples

Having read excerpts of that book a long time ago and not seen Blade Runner yet, we quickly proceeded to do so in order to understand the difference between the 2. After some research, we also discovered a comic book version of the book, edited by Boom Comics!

Do Androids Dream of Electric Sheep? by BOOM Comics - All rights reserved

After all that research and armed with our best memories of sci-fi movies (from Metropolis to The Matrix), we felt like we could go ahead with conceptualizing a direction that would be ours, even if not totally unique.

Conceptualization

The title gave us the most obvious visual direction. There are androids, sheep, electricity, dreams that are mentioned. The story includes robots that are so close to look like humans that they might not be recognized by an untrained person. It’s also happening in a society devastated by a global nuclear war, and Earth is in a shape so bad that most of the people left to colonize the stars.

In short, we want robots, electronic elements (circuit boards…), sheep, and a gloomy atmosphere.

From there, we started to gather reference photos and some other visual to create something close to a mood board.

SAoS - Do androids dream of electric sheep? - Mood board

This mood board includes a WPA poster with 2 bighorns sheep, a 1890s photo of the National Galleries of Scotland of a sheep named MacGregor, one of Hannes Beer’s ADED project installment, a photo of sleeping sheep, and the Bighorn sheep print designed by Mark Weaver.

After the mood board, we embarked on a quick texture research, to find circuit board textures we could use. As usual, Caleb from Lost and Taken got us covered, with this pack of circuit board textures, published on WeGraphics.net. Bittbox also has a series of circuit board textures up, but we ended up not using them. We’ll explain why a bit later.

After some quick sketching on paper, it became clear that trying to draw a robot sheep wouldn’t work as efficiently as using a photo as the base of our poster. We did some posters including hand drawn elements before, but this one just didn’t seem to work. Instead, we decided to use the 1890 photo of MacGregor the sheep as the base element of our poster.

Once the base of the poster was determined, we also knew we wanted to have the circuit boards present in the image as well, probably overlayed on top of it. We also knew we had to have the author name and book title on it somewhere.

A lot of the things that happened during the execution of that cover/poster were happy accidents, as it often happens with an organic design process. This means one thing: EXPERIMENTATION IS KEY. It also means that what we sometimes consider as mistakes can actually be more interesting than the original direction you planned for.

With all that said, let’s dive in the execution part of this piece, shall we?

First, some useful resources

Most of these resources will be textures. It goes from paper to stone and other grunge elements. They come from all over the internets: Lost and Taken, Bittbox, DeviantArt, sxc.hu

The very first file you’ll need to get is the picture of MacGregor the sheep. Don’t forget to grab the biggest size available.

Let’s look at our layer palette to see what we used and what you’ll need to emulate it. First, the background.

SAoS - Do androids dream of electric sheep - Background layers detail

In here, we have, from top to bottom:

You’ll also see a color layer (in blue #6faab8), but more on this later.

The next set of resources will be useful for the global texturing process:

SAoS - Do androids dream of electric sheep - Global texturing layers detail

Here’s where to grab these ones:

Phew. That’s all the resources you’ll need in terms of textures. In addition to that, you’ll need the 2 aged effect actions, created by the good folks here at Go Media (Aged Effect One and Aged Effect Two).

Note: in order to save the actions, just do a right click on the links above, and choose “Save link as…”

Let’s make this piece

Step 1: creating a new document

Let’s remember that at first it’s supposed to become a book cover. So we could just go ahead and decide on a cover format based on one of the most common book sizes. Since we weren’t sure we’d make it through the contest and just in case we’d want to turn this into a print, we decided to design our submission as an 18×24 inches poster.

So let’s create a new 18×24 inches document in Ps. As you can see, our document will be in RGB mode since some of the filters we’ll be using in the final phases are available in RGB mode only.

SAoS - Do androids dream of electric sheep - Document specifications

Other than that, since we might end up getting this to print, don’t forget to put the resolution of your document to 300 ppi. We’ve also added guides, as they help us to structure the composition. On a 18″x24″ print, we have them typically set up at 1, 2, 9, 16 and 17 inches vertically, and 1, 2, 12, 22 and 23 inches horizontally. Then, you can also add some as needed.

SAoS - Do androids dream of electric sheep - Guide details

Note: you might want to create a similarly set up document in Ai, and leave it open in the background. We’ll use that one for creating the type elements a bit later.

Step 2: let’s place MacGregor

We could have started with the background texture buildup, but we wanted to make sure we’d place the main element of our poster without the distractions of background textures. We already knew that our type would mimic a typical book cover layout (title at the top, author at the bottom), so a somewhat off-centered placement for MacGregor was what made sense.

Drag the sheep image in your document.  Desaturate it, then, convert it to a smart object (right click on the layer).  This allows to keep “access” to the original file, even though you’re going to resize it and/or apply filters to it. Beware, this state has some limitations. Once it’s a smart object, place and resize it as you see fit.

SAoS - Do androids dream of electric sheep - Sheep placement

The image the National Galleries of Scotland are making available is fairly small. We’ll need to think about sharpening and other enhancements. In terms of sharpening, one method I like to use a lot is based on the high pass filter. It’s been explained very well on this blog by Oliver Barrett, so I won’t go over it too much in detail.

You’ll need to make a copy of your correctly placed sheep layer. Then, right click on the layer and rasterize it. Once it’s rasterized, apply the high pass filter. I used the highest value possible for the filter, 250, because the base image is so small. Switch the blending mode of the high-passed layer to soft light and play with the opacity to adjust the intensity of the effect. You can see I actually have my base layer (not high passed) on hard light, to let the color and background effects play through, then the high passed layers are set on soft light at 25% opacity. The second copy is here because I needed to make the sheep a bit more present once the background was done.

The background textures

Since we wanted to create a dark and digital mood but not fall into a Matrix style, we opted for an electric, kind of muted, blue as our base color: #6faab8. After that, we wanted to start with a paper grain and rusted metal background. As you’ll see, it evolved into something a bit different.

First, a layer filled with the base blue (#6faab8).

SAoS - Do androids dream of electric sheep - Background textures detail 01

Then, our first texture: Metallic Blue (2). Open it, drag it in your document and place it at the center. Resize it in order to cover the full extent of the canvas (or even to go beyond its limits). Then you want to desaturate it (CTRL/CMD+SHIFT+U) and adjust its levels (CTRL/CMD+L), to bring the details of the texture out. Then, sharpen it a couple time by using the sharpen filter found at filters > sharpen > sharpen. Just compare your original Metallic Blue (2) file with the one I have here. You’ll also notice that I placed the blending mode of this texture on Overlay @ 100% opacity.

SAoS - Do androids dream of electric sheep - Background textures detail 02

Now, by following a similar process, let’s build up all the other layers used for our background. Here, Metallic Blue (6) has been placed on Soft light @ 100% opacity, after being leveled and sharpened.

SAoS - Do androids dream of electric sheep - Background textures detail 03

bashocorpo_com__paper3 is bringing us the splatters we wanted. It also lightens the piece.

SAoS - Do androids dream of electric sheep - Background textures detail 04

VV_DirtyPaperPack_02 adds folds and other worn effects.

SAoS - Do androids dream of electric sheep - Background textures detail 05

VV_PaperDotsSingle is probably the texture that has the most impact throughout the piece. It’s what makes the final piece’s halftone effect so strong. Now that we have a chance to look back on this, maybe we would have put it on Soft light instead of Overlay, and also down to 50% opacity instead of 75%. Yet, as said before, it’s what brings most of the main feel to the piece. It’s bringing these great lines of worn folds.

SAoS - Do androids dream of electric sheep - Background textures detail 06

Scan-32 is part of the Vintage paper textures Vol. 1. We edited the levels to make it really dark (the black is at 125, the mid-tones at 0.5 and the white at 200). Using Linear burn as a blending mode brings a lot of dark back into the piece.

SAoS - Do androids dream of electric sheep - Background textures detail 07

Finally, ending up with the photocopy texture on Soft light @ 75% opacity helps to restore some light in the center zone, where MacGregor awaits some further treatment.

SAoS - Do androids dream of electric sheep - Background textures detail 08

This concludes the background. If you’ve read our tutorial/case study of our Lost and Taken poster on this very blog, you’ll see that the process to play with the textures and combine them together is pretty similar.

Adjustments to MacGregor

Once you turn back on the layers for MacGregor, this is what your piece should resemble. All the texture work of the background is hidden! So, instead of leaving your base sheep layer on normal @ 100% opacity, let’s switch it to hard light.

SAoS - Do androids dream of electric sheep - MacGregor layer details 01

The result of this blending mode switch lets the background show through pretty well. We’re definitely hitting the grunge vibe we wanted the piece to have.

SAoS - Do androids dream of electric sheep - MacGregor layer details 2

We’re not having much of a technological feel to this, but that’s where the global texturing process will play. For now, it’s time to create our type elements.

The type elements creation

As a rule of thumb, when working on a piece like this one where there aren’t too many type elements to manage, we like to create them in Ai. It offers more control on the type, and allows to adjust scaling at will before applying textures and other effects.

Here are the final elements we used in the piece.

SAoS - Do androids dream of electric sheep - Type elements details 01

You’ve probably all recognized Gotham. We decided to use it because it’s a really legible typeface, but also because it has that great vintage feel. Because of the overall dark piece, we wanted the type to be white. In order to make sure it would be legible, we included it within these black blocks that act as a separation between the busy texture of the piece and the type. Finally, the white rectangles help to structure the type elements a bit better.

SAoS - Do androids dream of electric sheep - Type elements detail 2

If you look closely at our type elements, you’ll notice they’re looking worn out. To achieve this effect, we’re using the roughen filter in Ai (Effect > Distort and Transform > Roughen). You can see the values we’ve used on the screenshot. We need to give credit here to Simon Walker (aka Super Furry) and to Dan Cassaro (aka Youngjerks) for the tips and tricks on how to use this filter. Simon did a great post over at Method & Craft detailing his use of it.

When placing our type back in the piece in Ps, we realized that white type in a black rectangle wasn’t that efficient. We then decided to invert the type elements to black text in white rectangles, which has much more visual impact.

SAoS - Do androids dream of electric sheep - Type elements detail 03

Once both type elements were placed, it was time to start adding texture to them.  Instead of adding another set of texture layers specifically to them, we decided to just place their blending mode on Soft light @ 100% opacity. When stacking copies of the layer, you’ll give it more opacity, with the textures below still playing through it. In our case, we stacked up 3 copies of the layer of each type block.

You’ll also notice a Hue/Saturation adjustment layer for both elements, and here’s the reason why. This is what happens without the adjustment layer:

SAoS - Do androids dream of electric sheep - Type elements details 05

The colors are just way too “hot”, too saturated by places. Sometimes, this can be a sought after effect. James White (aka Signalnoise) explained in his broadcast about his Dagger Woods poster that his really flashy colors are often obtained that way. But this time, we weren’t pursuing this route, so we added that adjustment layer, and turned the saturation down to -75.

SAoS - Do androids dream of electric sheep - Type elements details 04

Which gives us the following result:

SAoS - Do androids dream of electric sheep - Type elements details 05.01

Much more subtle. Also, remember we’re designing in RGB, and that when printing, these really bright colors don’t translate all that well (unless you add a spot color and work with some really talented pre-press guys).

The last thing we added to the type was a layer mask in which we pasted a grunge texture to add some extra grunge. Demonstration:

Without the grunged layer mask, this is what we get.

SAoS - Do androids dream of electric sheep - Type elements details 06

Here’s what the content of my layer mask looks like:

SAoS - Do androids dream of electric sheep - Type elements details 06.02

The texture was probably taken from this grungy lamp post texture pack from DesignInstruct, but we could be wrong. To paste a texture in a layer mask, it’s quite easy. Start by opening the texture you’re interested to use. Copy all its content (CTRL/CMD+A, CTRL/CMD+ C). Then go to your main document, and ALT+CLICK on the layer mask. You’ll be switched to see the content of the layer mask. You then just have to paste the texture you previously copied in there, adjust its placement, size and levels, maybe use the sharpen filter, and you’re all set. This technique allows to use elements than are bigger than brushed, which are limited to a 2500×2500 pixels size. And here’s the result of our manipulation:

SAoS - Do androids dream of electric sheep - Type elements details 06.01

Here’s a shot of the current state of our piece:

SAoS - Do androids dream of electric sheep - Type elements details 07

Now that the type is in place, it’s time to add some global textures on here.

Global texturing

This step is important, because it helps us to bring coherence to the piece by unifying all the elements together. The technique behind it is the same than when building the textures for the background, except this time you have to take the legibility of everything you have underneath into account. What’s the point of adding more to the composition if it takes your original work away?

Let’s start by adding something we’ve been talking about from the start, the circuit board textures.

We’ll start by using c_2_b, which comes from that WeGraphics free texture pack. We placed it vertically and made sure it would cover all the design. After the typical desaturation, sharpening and level editing, we switched its blending mode to Overlay @ 100% opacity.

SAoS - Do androids dream of electric sheep? - Global texturing 01

Thinking the effect wasn’t as strong as we wanted it to be, we duplicated the texture, which gave us the following result:

SAoS - Do androids dream of electric sheep? - Global texturing 02

We were happy with the added intensity. We just put the opacity of the copy a bit down to 75%.

If you looked well, you’ll see we have a layer mask on part of the board textures. The reason for that layer mask is to soften the board texture on the text blocks. Let’s look closer at our text without the layer mask:

SAoS - Do androids dream of electric sheep? - Global texturing 03

And now, here’s the text with the layer mask being active:

SAoS - Do androids dream of electric sheep? - Global texturing 04

It’s really subtle on the top part, more obvious on the credits, and helps quite a bit. The layer mask content consists of the text blocks surface filled with #d4d4d4 gray.

Next texture in line is one of the circuit board textures from Bittbox’s set. It’s on Soft light @ 100% opacity. It adds some really soft lines.

SAoS - Do androids dream of electric sheep? - Global texturing 05

Next, we have noise2_7 (or you can use the free sample, spot the link under the download button). It’s placed on Screen @ 50% opacity. Screen makes the black parts of the image transparent, which just leaves the white speckles and dust appearing. This ages your piece in a heart beat.

SAoS - Do androids dream of electric sheep? - Global texturing 06

For the same reason we duplicated the circuit board texture, we’ve duplicated that one too. The other thing we did to the duplicated layer is to rotate it 180°, to add some more visual variations.

Next texture in line, Old_Film_02. Placed on Soft light @ 50% opacity, it’ll had some soft hints of more dust and speckles.

SAoS - Do androids dream of electric sheep? - Global texturing 08

The next texture is taken from Lost and Taken’s subtle grunge textures. Placed on Soft light @ 100% opacity, it brings some brightness back in the piece.

SAoS - Do androids dream of electric sheep? - Global texturing 09

m. r. nelson’s texture_from_film_05 brings some of that film grain into the piece. Soft light @ 100% opacity.

SAoS - Do androids dream of electric sheep? - Global texturing 10

too_dusty, the film texture from Miss Alienation’s DeviantArt gallery, is yet another dust speckle texture. You’ll need to apply some pretty harsh levels to make the speckles come out. Place it on Soft light @ 50% opacity.

SAoS - Do androids dream of electric sheep? - Global texturing 11

Andre Meca’s splash texture adds another layer of subtle variations. Its blending mode should be Soft light at 50% opacity.

SAoS -  Do androids dream of electric sheep? - Global texturing 12

The tape border layer has been created using the various pieces of tape of the packs I listed above. If it’s too long and painful for you, you could also use these great brushes released by Chris Spooner. Combine your tape elements to create a frame that would go around the edge of the piece. Then, put the layer on overlay @ 100% opacity. Since we didn’t think it was creating a strong enough frame, we duplicated it and tuned down the opacity of the copy to 75%.

SAoS - Do androids dream of electric sheep? - Global texturing 13

SAoS - Do androids dream of electric sheep? - Global texturing 14

Phew. Almost done! Bear with me for the finishing touches, and you’ll have yourself a great finished product!

Finalizing the piece

So far, here’s what we have:

SAoS - Do androids dream of electric sheep? - Final steps 01

What we’ll do now is to gain time in the following steps. First, select the whole piece (CTRL/CMD+A) and then crop it (Image > crop). The reason we do that is to clear the file of the excess of texture that goes beyond the limits of the canvas. You don’t see them, but Ps does and it slows it down when applying filters and inflates your file size.

Once the cropping is done, let’s create a new layer that will include a merged copy of all the content of our piece so far. There’s a shortcut for this, it’s SHIFT+CTRL/CMD+ALT/OPTION+E. Once that’s done (and it can take a while, so go grab a warmer for your coffee mug), make 2 copies of that layer.

This is where the actions we’ve asked you to download will get useful. Get them loaded in Ps, and let’s play with them a little (Addicted to design wrote a quick how-to).

Run the first aging action on on the first copy of the comp layer. Here’s a preview of the result:

SAoS - Do android dream of electric sheep? - Final steps 02

The action effect is a really harsh, almost xerox like (but with color) rendition of the piece. Let’s switch that to Soft light @ 25% opacity, for a less aggressive result.

SAoS - Do android dream of electric sheep? - Final steps 03

Let’s turn back on the second copy of our comp and run the 2nd aging action on it:

SAoS - Do androids dream of electric sheep? - Final steps 04

For the same reasons as before, let’s switch this to Soft Light @ 25% opacity, and it’ll already look much better.

SAoS - Do androids dream of electric sheep? - Final steps 05

These 2 actions help to enhance the contrast, while still adding something of an aged look to the piece. Now the last piece, the halftone effect.

The halftone effect we use to finish most of the posters we do is greatly based on this tutorial written by Adam Levermore. Mad props to him. Let’s create another comp layer (once again, the shortcut for that is SHIFT+CTRL/CMD+ALT/OPTION+E). Once it’s done, rename it halftones and make it a smart object. Reset your color palette to black as your foreground color and white as the background color. We do this because your active foreground color will be used as the color of the dots of the halftone effect. Go to Filter > Sketch > Halftone pattern. Here’s what you should see:

SAoS - Do androids dream of electric sheep? - Final steps 06

The first thing you should go is head over to the zoom menu, and hit the “Fit in view” option. Now you’ll see what you’re doing. After that, we choose to emulate a pretty realistic halftone effect, with a minimum dot size of 5. We set the contrast at 15, like that it’s high enough to still show highlights and dark areas, but it’s also low enough for the brightest areas to how some of the halftone dots in them. Here’s the result:

SAoS - Do androids dream of electric sheep? - Final steps 07

Now, it’s time to use to our benefit some of the smart object status of our halftone layer. First, let’s change the blending mode of the actual halftone effect. Double click on that symbol, noted 1.. Then, in the drop-down menu (2.), choose Soft light @ 100%.

SAoS - Do androids dream of electric sheep? - The final steps 08

And then, finally, we can put the blending mode of the layer on lighten @ 50%.

SAoS - Do androids dream of electric sheep? - The final steps 09

Now, hit File > save! Save it as a PSB, as the final file is over the PSD file format size limit. Our file weighs a whopping 2.5+ Gb. And here you are, with a neat grunge, Do androids dream of electric sheep?-themed, poster.

SAoS - Do androids dream of electric sheep?

Conclusion

Thanks again for sticking with us to the end of this rather long tutorial. We hope we’ve given you some insight on how we do things. If you have questions, suggestions, love/hate messages, let’s get the discussion going in the comments! Also, if you want to follow the progress of the poster as we made it, you can check the stream of Dribbble rebounds associated with it.

Simon H. and Jon Savage, Studio Ace of Spade.

Do androids dream of electric sheep PSD breakdown is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




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Design Business | Get Your Questions Answered!

Hey Go Media faithful! I am just now one month into writing my book! If you’re unfamiliar with it, I’m writing a book about how to build a design firm. It’s basically my life story up to this point. I’d say it’s half autobiography and half how-to. Rest assured that the autobiographical part of the book focuses on life stories that pertain to building my design business. Specifically, I tell lots of stories about how I’ve failed – miserably. Hopefully these stories will be both entertaining as well as informative. Even if you’re just working as a freelance designer and have no intention of building yourself into a firm, this book will be chalk-full of design business insights and life lessons.

Which brings me to the point of this blog post. I would like to answer all your legal and accounting questions in this book. I am currently scheduling time with Go Media’s accountants and lawyers. But, I don’t know what nagging questions are keeping you up at night! So, if you wouldn’t mind sharing your burning questions with me, I’ll get you professional answers! You can either add your questions as comments below this post, or e-mail me directly at: wbeachy@gomedia.us. If you’re going to e-mail me your questions, please make the subject: “Burning Questions.”

Design Business | Get Your Questions Answered! is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




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Screen-Printed Movie Poster Tutorial by Pale Horse

Before we get started

Hey everyone,

Chris Parks (AKA Pale Horse) here for Go Media. Today, I’ll be outlining my recent experience working with The Indomina Group, a global entertainment company who produce and distribute movies, television, music and interactive games. Their latest project was a Hong Kong, wire-fu, murder mystery release called “Detective Dee & the Mystery of the Phantom Flame”. Indomina contacted me to create a limited edition poster design to promote the release of the film here in the U.S.

I absolutely love screen-printed, movie posters, as they give artists the chance to create a piece that is far more interesting and collectable than the standard, glossy, big budget designs released to the masses.

Below is a shot of the final, approved artwork that was printed for the release.

Client correspondence

To give you full insight into the project from start to finish, I’ve included the interaction emails with the client and progress shots along the way so you can follow along.

Lauren Fisher – Client

We’ve started a project at Indomina where we release an art/teaser poster for every theatrical release we do.

We just finished one for Griff The Invisible that will premiere this week at Comic Con and I need to get started on the next one, which is for Detective Dee and the Mystery of the Phantom Flame. It’s an AMAZING film, full of kung-fu awesomeness, high-production values and a stellar cast.

I love your work so much and I think you could come up with something awesome based on the imagery from Dee. 

I’m thinking since it’s teaser art we don’t have to cram a bunch of type on there…the title is a mouthful on its own: “Detective Dee and the Mystery of the Phantom Flame”

I’m attaching the official key art here and I’ll send you a link to the trailer after it premieres, which should be in a couple of days! I was hoping to have it finished a month from now to release before the film comes out. What do you think?

I thought it was really cool that even though I didn’t have any previous movie poster pieces in my portfolio, the client saw the potential in my illustrations for this type of work. I didn’t hesitate to jump all over this one!

Along with working out the budget, I responded with some initial questions to get things rolling. When working out project budgets, there are usually several factors I take into consideration. Some of the factors I considered here were: the number of hours I plan to spend on the piece, where the artwork will be used, timeline for completion, getting public credit for the work / adding my logo to the piece, how much I would enjoy working on it and so on. Since my work is pretty detailed and there are 5 characters, dragons, typography and background imagery, I estimated about 26-30 hours of illustration time on this one. I always attempt to at least get paid for the actual hours put into the piece. There is of course, also, time involved for back and forth emails, phone calls, changes, etc. that are hard to estimate. With smaller projects, like limited edition posters, a lot of these extras often get thrown in for free, as the price could potentially become too expensive to make sense for this type of project. To cover your ass, you definitely want to establish early-on in your estimate, what you are providing (eg. concept sketches, number of revisions, final file formats ex.) so that if things get hairy with a needy client, you don’t go broke trying to finish the project.

Note: As a rule, I also take a 50% down payment (wherever possible) to make the project official and add it to my schedule.

Chris Parks – Artist

Count me in!  The budget sounds good and will allow me the necessary time to put some of love into the piece and make sure it’s really badass! The month timeline should work fine as well. See below for some initial questions and I’ll send over my official pricing .PDF and 1/2 down payment info to lock you into the schedule to get rockin’ as soon as possible.

  • Will the poster be screen-printed or full color? 
  • If screen-printed, should I stick to a certain # of ink colors
  • Can I create custom typography for the title or should we just use the current logotype?
  • Will it be a standard 18×24 in. size?
  • Do you have a folder of images / characters that I can use for reference? (I found a few on dee.indomina.com, just wondered if there are others to utilize)
  • Is it possible to watch the movie before getting started?

Soon after, I received my answers, down payment, still images and a screener DVD to watch the film. The piece was to be an 18×24, 3-4 color screen print and custom typography was a plus.

Starting the design process

I was now ready to start selecting useful reference stills and work up my initial layout. Below are some of the reference images that I decided to work with for the piece.

Reference images

I started in Photoshop to quickly cut and move reference elements around until I liked the overall feel of the layout and got all of the main characters into the design.

Next, I decided to work with the typography and incorporate that into the piece early on. I think a big mistake a lot of illustrators make, is to try and force the type in at the end, rather than planning for it from the beginning.

Typographic considerations

Since the title of the movie was really long, I knew I had to solve the issue right away, so I opened up Illustrator and typed up the title in several different fonts that could provide the base for my custom type.  These fonts are a selection from Letterhead Fonts and a site I run called Golden/Black.

I often choose a few fonts with similar attributes, select parts and pieces that I like from each and combine them for a custom design. I really liked the tall, ornate feel of the first font shown here, but it needed the bold, more legible look of the second one. I also thought the lightning bolt-looking element from the “t” was pretty cool and decided to incorporate wherever possible. Adding the little flame to dot the “I” seemed to make sense, so I played with that as well.

These font styles proved to be a good choice because I could easily grab the points and pull them to make the type very tall and condensed to fit the space I allotted on the poster. As you can see, I placed a lightened screenshot of my reference image into Illustrator so I could view the space available. To make even more room for my artwork, I gave the type an “Arc Upper” warp effect in illustrator.  The effect worked pretty well, but I didn’t like how it distorted some areas.

To fix these areas, I “Expanded” the effect on the type, copied the elements from the original (non-warped) design, pasted them back on top and erased the areas as needed to bring it back to how I wanted it to look. After a few other tweaks here and there, I was happy with the type design and went back to the illustration in Photoshop.

Time to draw

A lot of people think that I create all of my illustrations in Illustrator, but my preferred method these days is Photoshop CS5 and a Wacom Cintiq tablet. I used to create a ton of vector work, but I find it much more liberating to just draw straight onto the tablet with the brush tool. I do however, aim to retain a lot of the clean lines and shapes that I like about vector art and incorporate that look into my Photoshop work.

To get started, I always set up my files using a 600-800dpi document size to make sure the lines are crisp and clean. (In this case 600dpi works fine since the piece is 18x24in.) Next, I set up my layers to get started on the illustration. As you can see below, I’ve got my reference image and type placement layers below a Hue/Saturation layer to lighten and colorize the image so I can draw on top of it. The top layer is where I’ll start drawing with the brush tool in black ink.

I set up my brush for drawing with my Wacom tablet using the settings below. Nothing too fancy here. Just turn on Shape Dynamics, Smoothing and Spacing. Set hardness to 100% and Spacing to 1%.

Next, click I clicked Shape Dynamics and configured the settings as shown below.
(Note I also use these same brush settings for my eraser tool)

First bits of client feedback

Before getting too far into rendering the illustration, I decided to send the client an in-progress shot to make sure everything was working well and no big changes were need. A lot of times I’ll send over a rough sketch of the entire piece, but In this case, since I was working from a photo montage, I thought it best to email a snapshot blueprint where the client could see the layout quickly and get a sense of how the line art and typography would look.

After sending over the initial screenshot, I got the following client response:

Lauren Fisher – Client

This is looking really cool!  Definitely into the layout and the type treatment.

My only note is that Dee is looking a little…off.  Not sure if there is another pose that might be more badass since he’s the star?

Since I’m always fine with making things “more badass”, this was fine feedback in my book!

Now that the layout and overall look was approved, I could really dive into the line art at this point, so I went through the characters, one-by-one, filling in all the black areas and tiny details.

Here’s a close-up where you can see some of the details of the folds and shadows drawn over the reference image.  I like to use a lot of black in my drawings to give them a very bold look, so I outline all of the elements and then fill in the shadows as I go along. It’s very important to look carefully at the reference image and decided what you want to be in shadow and what should be lit. I find when drawing faces, it’s best to leave most of the details to the shading phase, especially when drawing women. Too much black line work can make your female portraits look harsh and unnatural.

(Note I’ll often sketch in red on a separate layer below the line art layer to give myself a guide for changes to the reference image and to sketch in areas that are too dark to see)

Once I was happy with the line art and got Detective Dee’s more “badass” look approved, it was time to start blocking in colors and shading. I don’t like to commit to exact colors at this point, but focus on fills and basic shading on separate layers that can be changed at any time.

After a lot of the color fields and shading were blocked in, I started choosing colors that fit the mood of the piece and shades that were within the 4 color limit. At this point, I also wanted to incorporate a background into the design for added visual interest. For this I used one of the high-res movie stills sent by the client.

I chopped it up, flipped it and converted it into a halftone pattern. Then I used the channels pallet to select just the black, then copied and pasted it into the background of my illustration.

To give the poster a good amount of lighting and depth, even with the limited color pallet, I like to make the piece appear to have more colors than it actually does. I decided to use a cream-colored paper to allow for 2 shades of tan and 2 shades of teal, mixed with the black line art.

The cream paper color is also used for added highlights throughout the piece. Simply filling the line art with color can make the artwork look flat, so this is the stage where the piece really comes to life!

Now it’s time to drop in my typography and send off the fully rendered poster artwork preview and wait for approval.

Final approval discussions

Chris Parks – Artist

I just put the final touches on the Detective Dee poster and I’m really stoked on how it came out! Please see the attached .jpg preview, let me know what you think and I’ll wrap it up and send over the print file. Talk to you soon.

Lauren Fisher – Client

This looks AMAZING.
Thank you! We are just standing by for producer approval, but we should be all set for delivery.

Will you be sending it all set up for screen-printing? We will be sending the artwork to be printed by a company called Vahalla Studios in Kansas City. They are awesome.

Chris Parks – Artist

Very cool! Glad you like it! Yes, I’ll set it up for print and send over the production file as soon as you give me the green light. The artwork was created in Photoshop, so the file will be a super high-res, layered .psd file for printing. Yeah, the guys at Vahalla do amazing work! Should look great! Talk to you soon.

Getting ready to deliver the print ready files

After receiving approval from the client, it’s time to set up the final artwork to be screen-printed. I always like to work in separate layers from the beginning for each color as I’m working in Photoshop, so setting up my files for print is pretty easy. I start by busting out my handy PANTONE color guide and pick some nice “uncoated” ink colors for the printer to use.  You should choose ink colors from the uncoated book, not coated.  This is because papers used for screen-printing will generally not be coated and the ink color reacts differently on each.

After I’d chosen my PANTONE ink colors, I changed the color mode to CMYK, cleaned up my layers and named each layer with the PANTONE code as shown below. (Note: I could certainly write an entire tutorial about the details of file preparation, trapping etc. here, but this is the basic idea.)

So, because this is a 600 dpi, layered, CMYK .PSD file it’s ends up being about 612MB. Once compressed, it becomes a 200MB .ZIP I use a service called You Send It, which I use just about every day. After uploading the file, I sent my final invoice and file download link to the client to complete the project.

Some production photos

See below for some photos sent from Vahalla Studios after production.

I hope you enjoyed this tutorial and have been inspired to take your creations to the next level!

Thanks for reading and feel to connect with me on Twitter, Facebook and check out more of my artwork on www.palehorsedesign.com.

Screen-Printed Movie Poster Tutorial by Pale Horse is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




GoMediaZine

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What’s Go Media Been Up To?

It’s been a busy year for us at Go Media and we recently had our Year in Review meeting at the beautiful Punderson State Park.  The picturesque views were the perfect backdrop to discuss our accomplishments over the past year and what we hope to achieve in 2012!

One of our biggest undertakings, Proof Lab – design management software for freelancers and design firms alike, has finally gone live and we have been receiving excellent feedback from our initial users.  This has been a 3 year project in the making, and we are so pumped to finally have it available live for all of you.

Proof Lab

Below is more of “what we have been up to” here at Go Media:

Jeff Finley

  1. Designing the website for MockUpEverything.com.
  2. Designing the website WMC Fest 2012.
  3. Designing the website for the new GoMedia.us.
  4. Helping Bill prepare to write his new book about building a successful design firm.
  5. Decluttering my workspace and computer.
  6. Preparing for my talk at Pecha Kucha Night in Cleveland.
  7. Preparing for a panel discussion about sustainability and entrepreneurship.
  8. Booking more speakers and bands for WMC Fest.
  9. Meeting with iLTHY about the WMC Fest design gallery plans.
  10. Planning a WMC Fest fund raiser event.

Weapons of Mass Creation Fest 2011 from Weapons of Mass Creation on Vimeo.

Bill Beachy

  1.  I’ve started outlining and writing my book. The book is going to be about how to build a design firm. It will follow my journey from one man in an apartment to a 15 person firm working out of a 15,000 square foot warehouse with over 70,000 customers!  It will be my opportunity to share all of the hard earned lessons I’ve acquired over the years with all the young designers that are hoping to build a company – or even just improve the way they work as a freelancer.
  2. I’ve also been spending a fair amount on 2012 planning. Each year we have an opportunity to look back on what worked, what didn’t and to dream up cool new ideas. I’m hoping that when our new planning meeting on Tuesday is done, everyone will be focused and energized with the plan for 2012.
  3. I’m still slowly and steadily pushing our new phone systems forward. I think we’re ALMOST ready to start installing the new phones!!!  So exciting.
  4. Proof Lab – Obviously, it’s been 3 years in development and now it’s live. So, we’re very excited to have this product on the market. We’ll be looking for a lot of great feedback from our users while we’re in beta so we can turn this into the #1 project management software for designer.

Liz Hunt

  1. Florida International University’s School of Business in Miami recently relaunched their website with a fresh new look. Go Media had the privilege of working on the design and front-end architecture, which the school then implemented into their own CMS. Liz Hunt worked out the wireframes and HTML/CSS, Oliver Barrett delivered the visuals, and Eli Gundry, Wilson Revehl and Dave Romsey implemented the javascript/jquery elements.
  2. Findaway World, makers of the Playaway and Playaway View, just began their latest venture: CatalistDigital.com. The account-based platform delivers digital content like audio books to students in K-12 schools. We collaborated closely with the Findaway team on information architecture and strategy, visual design, and positioning. Adam Wagner worked on the initial discovery research, Liz Hunt delivered wireframes and markup, Bill Beachy was in charge of the core design, Heather Mariano oversaw the Go Media side of project management, and Wilson Revehl did the major lifting on front-end architecture.
  3. Jerry Prugar and the structural engineers of Prugar Consulting, Inc. evaluate damaged or distressed buildings for insurance companies, architects and building owners. We’ve had the honor of designing their annual Christmas card for several years, and late last year, Jerry asked Go Media to propose a redesign of their website. We landed the project and saw it through from conception to completion: Liz Hunt worked out the wireframes and markup, Jeff Finley delivered the designs, and Dave Romsey translated the HTML/CSS into a robust WordPress theme. Jerry now enjoys updating their company blog regularly with in-depth, informative content.
  4. In the pipeline is a whole new repositioning and redesign of the Go Media entities, including GoMedia.us. We’ve been working hard to create something that better represents our full identity, as well as feature some new industry trends/standards like HTML5 and responsive design. Keep your eyes peeled for a big relaunch later this year!”

Dave Romsey

  1.  Working on the phone systems along with Bill and those should hopefully be up and running soon.
  2. Got the new Internet up and running, and we have been loving the faster speeds!
  3. Designed a new slideshow for the GoMedia.us website and it now works with ipads.
  4. Updated the portfolio on the GoMedia.us website so check out the new additions.
  5. Worked on wordpress themes for InTune Studios.

Chris Comella

  1. Designed logo for a screen printing company.
  2. Working on the Freelancer’s Starter Kit, a new product we will be offering to our customers here at Go Media that will be the ultimate kit for any freelancer.
  3. 5 new films have been scheduled for the On the Map Series (OTM), and we are enjoying working with the amazing Purple Films on this project.

On The Map – trailer from Go Media on Vimeo.

Adam Wagner

  1.  Launched Proof Lab with the help of Wilson Revehl.
  2. Worked on Arsenal housekeeping issues and ideas for new projects, keep a lookout for AI 103 video tutorial coming out next!
  3. Worked on new templates for the website MockUp Everything.

Adam Law

  1. Worked on branding for a new eco company in the Cleveland area.
  2. Finalized Spice menu and made edits.
  3. Revisions to JIKislak logos.

Elaine Stephenson (our new intern)

  1. Worked on creating the templates for Mockup Everything.  Cutting out photos and making the layered PSD files to work with the app.
  2. Getting practice with the process of designing a logo for a client.
  3. Updated product photos on the Arsenal.  Editing box designs and uploading them to the arsenal site.
  4. Watched web tutorials on CSS/HTML, and planned to build a website documenting a Europe trip I had last summer.  It will be a cool way to remember the trip and put some of my new web skills into practice.

Marissa Mele

  1.  Worked on the file renaming for Arsenal.
  2. Updated the Go Media and Arsenal Facebook pages as well as the Go Media Twitter page.
  3. Worked on Arsenal housekeeping issues and have been working with Greg Wilson on the launch of AI 103.
  4. Updated all Ultimate Collections on the Arsenal.
  5. Prepared the Freshwater Cleveland article for printing and framing.

Heather Mariano

  1. 2011 review data compilation
  2. 2012 planning – goals and marketing
  3. Proposal writing in response to 3 large RFPs (January & February)
  4. Client meetings – both current and potential projects

Kim Finley

  1.  Payroll
  2.  Arsenal customer service
  3.  Bookkeeping
  4.  Shipping out merch orders
  5.  Reviewing responses to Arsenal survey

What’s Go Media Been Up To? is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




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Best of the Week #211

It’s time for our best news of this week. We have a lot of graphic and web design, a bit of architecture, ads, tech news, awesome reads and other crazy stuff! So take a look at the links we’ve selected for your inspiration and to keep you updated about what’s going on out there!

We want to give a big thanks to our sponsors:
Taste of Ink Studios, Shutterstock, DepositPhotos, W3-Markup, inkd, Site24x7, MediaLab and P2H. A special mention to Media Temple for the excellent service and support with Abduzeedo!

You can keep sending me your suggestions via Twitter twitter.com/FabianoMe or twitter.com/abduzeedo, and include #abdz_best in the message.

This post is brought to you by Mobile Tuxedo, which gives you mobile application resources in one place. It includes plugins, design resources and user interface patterns.

Mobile Tuxedo

Mobile Application Development Resources

Mobile Application Development Resources

Friday 02/24

Advertising Photography by Douglas FIsher
Advertising Photography by Douglas FIsher

Tuskanac Residence / DVA Arhitekta
Tuskanac Residence / DVA Arhitekta

Welcome Back, Nokia
Welcome Back, Nokia

Super Heroes Illustrations
Super Heroes Illustrations

The 10 Geekiest “Offline” Games
The 10 Geekiest “Offline” Games

All About jQuery: Fresh and Useful jQuery Plugins and Tutorials
All About jQuery: Fresh and Useful jQuery Plugins and Tutorials

Dropbox Can Now Automatically Sync Your Android Photos (And It Has More Up Its Sleeve)
Dropbox Can Now Automatically Sync Your Android Photos (And It Has More Up Its Sleeve)

Chill: It's Like Pinterest For Video
Chill: It’s Like Pinterest For Video

Thursday 02/23

RSS to Email, Reinvented
RSS to Email, Reinvented

Why You Don't Need Venture Capital
Why You Don’t Need Venture Capital

Twitter founder Jack Dorsey’s Square payments now accepted inside Facebook HQ
Twitter founder Jack Dorsey’s Square payments now accepted inside Facebook HQ

9Bar Coffee
9Bar Coffee

Illustrations by Telthona
Illustrations by Telthona

Common mobile web design mistakes
Common mobile web design mistakes

SuZhou 133: BaiTang One Kindergarten Project / CPG Advisory
SuZhou 133: BaiTang One Kindergarten Project / CPG Advisory

Wednesday 02/22

Browser Shootout Shows Minor Variations In Performance – It’s Still A Matter Of Taste
Browser Shootout Shows Minor Variations In Performance – It’s Still A Matter Of Taste

Flickr Can't Go Back To What It Once Was
Flickr Can’t Go Back To What It Once Was

Infográfico com números sobre os viciados em Internet
Infográfico com números sobre os viciados em Internet

Carnival 2012
Carnival 2012

The Benefits of Working in Short Time Blocks: Part 1
The Benefits of Working in Short Time Blocks: Part 1

Everyone's Trying to Track What You Do on the Web: Here's How to Stop Them
Everyone’s Trying to Track What You Do on the Web: Here’s How to Stop Them [Privacy]

Monopoly Web Edition
Monopoly Web Edition

Graphic Culture by Jose Luis Merino
Graphic Culture by Jose Luis Merino

Skateboarding in New York City in the 1960ies
Skateboarding in New York City in the 1960ies

Storify for iPad: Make The News By Hand
Storify for iPad: Make The News By Hand

Tattoo Illustrations by Kirk Quilaquil
Tattoo Illustrations by Kirk Quilaquil


A peek at the all new Basecamp calendar

Tuesday 02/21

Twitter Goes Back To The Future With Mobile App Update, ‘#Discover’ Still Just As Useless
Twitter Goes Back To The Future With Mobile App Update, ‘#Discover’ Still Just As Useless

Big UI Changes Coming To Flickr Next Week
Big UI Changes Coming To Flickr Next Week

CoFounder TV: A curated collection of the best entrepreneurial videos the Web has to offer
CoFounder TV: A curated collection of the best entrepreneurial videos the Web has to offer

The Best Way to Keep Your Team Focused
The Best Way to Keep Your Team Focused

Abduzeedo New Design: Simple and Responsive
Abduzeedo New Design: Simple and Responsive

Advertisers are spending way too much on print, too little on mobile
Advertisers are spending way too much on print, too little on mobile

Infographic: The Online Music Landscape
Infographic: The Online Music Landscape

LED Surfer
LED Surfer

Monday 02/20

Sky Go finally available on a few Android devices, brings some new channels
Sky Go finally available on a few Android devices, brings some new channels

Construction of the Eiffel tower
Construction of the Eiffel tower

Spectacular Home in Mexico Opening up Towards The Ocean: Casa Almare
Spectacular Home in Mexico Opening up Towards The Ocean: Casa Almare

Digital Paintings by Anastasyia Bulgakova
Digital Paintings by Anastasyia Bulgakova

Villa A / Architektonicke Studio Atrium
Villa A / Architektonicke Studio Atrium

Brazil’s Carnivals: A Week of Spectacular Celebrations
Brazil’s Carnivals: A Week of Spectacular Celebrations

Do You Really Care About Good Writing Advice?
Do You Really Care About Good Writing Advice?

Signalnoise on Pinterest: Movie poster gallery
Signalnoise on Pinterest: Movie poster gallery

About the author

I’m from Brazil, co-founder of Zee with Fabio. Nowadays I like to play with Fireworks, Photoshop and improve my skills in CSS. If you wanna request some posts, please feel free to contact me or follow on Twitter.

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Go Media is hiring a front-end web designer/developer

Go Media is seeking a talented front-end web designer/developer to work full-time in its Cleveland, Ohio headquarters.

Go Media is an award-winning creative agency that provides design services, products, and knowledge to clients that value resourceful creativity and thoughtful ideas. We work with clients as well as develop our own products and web applications for the design community. We’re a small, tight-knit team of designers, developers, and entrepreneurs who have a passion for art and design.

We’re seeking a front-end designer/developer fluent in XHTML/CSS, Javascript, and UI/UX Design. Knowledge of HTML5, CSS3, WordPress, JQuery, and Responsive Web Design, are welcomed. The candidate will be working with other designers and developers to create beautiful websites that delight our customers.

Qualifications:

  • Comfortable reading and editing XHTML and CSS with attention to maintaining design standards during front-end implementation
  • Familiarity with responsive grid layouts and frameworks
  • Experience designing and building WordPress themes
  • Comfortable reading and editing Javascript and JQuery
  • Strong user interface design capabilities within Photoshop
  • Experience with SVN/GIT is preferred but not required
  • Wireframing and User Experience strategy a plus

Compensation is negotiable. Please send resume, salary requirements, and examples of your work to jeff@gomedia.us.

Go Media is hiring a front-end web designer/developer is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




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Hannes Beer’s All Day Everyday Project

saos-gmz-hannes-beer-all-day-everyday-project-feature-header

A little introduction

I stumbled upon Hannes’ project via the Go Media Flickr pool and have been hooked since. Now that project is over, Hannes was kind enough to take the time to answer to a few questions about the project and what it may span. In Hannes’ own words, here’s what the ADED project is about:

The All Day Everyday Project is something like my graphic design diary. Many designers did similar projects before – designing something cool everyday. And so do I now. When you work for an agency or clients, you’re often not allowed to make things look exactly like you want it – which is sometimes frustrating, but that’s the way it goes. So to keep stuff in balance, I decided to start this project. Enjoy!

— from the project’s Tumblr

I also felt that the visuals were strongly inspirational and beautiful, hence me sharing them here.

The interview

GoMediaZine: Hello Hannes, could you introduce yourself to our readers?

Hannes Beer: Hey, I’m Hannes, a graphic designer from Stuttgart, Germany. The city known for Porsche and Benz – and for Linsen mit Spätzle und Saitenwürstle (google that!).

Can you tell us why you decided to start a Make Something Cool Everyday type of project?

HB: Most graphic designers are graphic designers because they love what they do. They love the creativity and the fun that job brings with it. But it’s not always as glamourous as it sounds. As a normal graphic designer you work a lot for people who don’t understand a thing about design but know anything better than you. That’s disappointing, but that’s the difference between working as a graphic designer and being an artist. And that’s why I started “The all Day Everyday Project” – to keep creativity in balance.

Can you talk a bit about the type of directions and concepts you’re exploring in your series?

HB: When I started, I had no clue where to go with it. I just wanted to try out different styles and to create a design that fits the moment. There was no concept at all. I think after a few days the project started a life of its own – it became a normal part of my everyday life and it went wherever it wanted to. I was not thinking a lot;-)

You have some sub-series in the project, like Skull Monday. Any specific reasons, or was that just for the fun of it?

HB: Yeah that was just for fun – and because I love skulls. Everybody loves skulls.

Any favorite piece?

HB: I don’t have a special favorite – but there are some I like more than others. And there are few I like less – but that’s the exciting thing about working in such a small time frame. You don’t think too much about what you’re doing – you just do. And you never know how it will look when finished.

Can people purchase prints somewhere?

HB: Of course, I have a little shop where you can buy signed and numbered digital fine art prints of every design I created during this project. A friend of mine is a professional printer and he produces every order on demand. The quality of digital printing became absolutely stunning over the last years. And we use a special water color paper for it. It comes out really special with a nice texture. However, I only have paper for a few prints left – so you better hurry up. Once gone – gone forever.

Now that this series is coming to an end, any other cool things in the works?

HB: I’m already working on a book about “The All Day Everyday Project” featuring all 365 designs and a little bit more. It’s gonna be huge. And after that? Yeah I’m already thinking about other projects. But I’m sure it’s not gonna be another everyday thing. Maybe something like “Space Suit Sunday” or “Mad Monster Monday”, haha. We’ll see.

Any last words before leaving?

HB: Sure, I wanna thank everybody how followed me through the last year. I think I wouldn’t have been able to finish it without all the kind words from people all over the world. That kept me going, so, thanks for that! You’re awesome and you know it!

A hand-picked selection of the output of the project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Hannes Beer - The All Day Everyday Project

Conclusion

Don’t forget to check the full project on its dedicated Tumblr, and to check Hannes’ other work on his website. I hope you liked the pieces as much as I did, and that you’ll find them as inspiring.

Hannes Beer’s All Day Everyday Project is a post from: GoMediaZine

Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.




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